Abstract
In this document, we delve into the world of sports and E-Sports broadcasting. We will show how we investigated and built what is the first step into building a fully functional real-time automatic broadcasting system, that may assist commentators with the live broadcasting of e-sports. We have looked into the industry, observing their tactics and difficulties, and thus have developed a solution we believe is able to show the spectator enough relevant events during the course of game progress, correctly, that the spectator fully understands the chains of cause and effect behind the different competitive states of the match. We believe this is a worthwhile first step to a much more perfected realtime broadcasting system that may come in the future.