Fishing for Words: A game to learn grammatical gender in Portuguese

Year:

2019

Phase:

Finished

Authors:

Pedro Bertrand Cabral

Advisors:

Abstract

Learning a language can be very useful and fun, but also a lot of work. Portuguese, a language with grammatical gender, can be particularly challenging for learners whose native language lacks this feature. In this thesis, we took a look at the history of language education and existing language-learning platforms, which served to inform our own efforts, and developed Fishing for Words, a videogame for Android and Windows that helps players memorize the gender of words in Portuguese at the A2 level of proficiency, featuring two word-selection systems (which balance the game's difficulty in real-time according to the player's performance): The classic Leitner System and a novel Tag System. A full experimental procedure was developed and tested, with the purpose of validating its effectiveness, which revealed several pitfalls through which an experimenter evaluating such a game might fail to obtain results. In other words, we provide insight into how to get the participants to play the game and stick with it, which ours did not. Our main conclusions were that the game should be tested with more advanced students (who we suspect have more interest in grammatical gender), that the students should be given more time & more encouragement to play and that the game should be available on a wider range of platforms (around half of our participants could not play due to not having Android nor Windows).