Procedural Content Generation for Cooperative Games

Year:

2018

Phase:

Finished

Authors:

Pedro Costa Borges

Advisors:

Abstract

Procedural content generation is a big part of the gaming industry nowadays, from generating levels, to weapons and even characters, this method of content creation has multiple uses and covers a variety of areas. In this work, we tackle the existing gap in procedural content generation, specifically for cooperative games by presenting a solution of our own. Our work is comprised by a level editor with the capability of generating cooperative levels for the game Geometry Friends. The level generator was based of the algorithm Monte Carlo Tree Search and a flood field based evaluation algorithm. We conducted experiments to see if we were successful in developing such tool and if the levels generated were interesting, fun and were in fact cooperative. Our results suggest that we achieved our goals in creating a tool that produced cooperative levels that are engaging.